Airavarri Nosetti comes from a long line of diplomats who all served the same King. His home land is not of this plane, he comes from the realm of the Sheshawnii. How Airavarri got here, to this realm is virtually unknown. He was on a diplomatic mission ordered by the King Ho-teershi to seek out a distant Prince named Kasharni. Airavarri was use to these sort of missions, seek out a distant noble, inform them of the Kings orders, and if they had an issue with the Kings words dispose of them accordingly. When Airavarri was flying over the the Enchanted Forest that surrounds his lands he suddenly felt faint and fell from the sky. When he woke he was in the lands of the Realms, where he is currently.
He woke in a strange new land and could not do all of the things he once could. His gift of flight was almost gone completely. His ability to shift into the shadows was all but gone, virtually everything he could do was stricken from him in this new land. Airavarri was lucky enough to have some of his gear on him when he fell from the sky. He carried his bow, his sword set, and his poisons daggers and arrows.
While unsure if he should adventure out to seek others he noticed off in the distance a gnome and some sort of feline demon. He stalked them briefly, watching them pull their caravan along the rocky mountain pass. He notched an arrow and took aim at the young gnome. But before he could fire he heard the gnome speak "HI! I'm Bohis, can I be your friend?" Airavarri was taken back by the bravery of this young gnome who was now standing directly in front of his bow with the arrow pressed against his chest. Airavarri for what ever reason turned his aim away and shook the gnomes hand. Since then Airavarri and Bohis have been inseparable, some question how far their friendship actually goes. As for the feline demon, Airavarri soon found out was named Salem, who was a priest to a great goddess. Airavarri eventually grew close with Salem as well they could often be spotted discussing magic and other arcane arts around the fire pit.
While Airavarri traveled along side of the Night Panthers, he still waited for word from his King, no word ever came. At this point Airavarri looked for someone else to serve. He quickly found friends within the nation of Idaris, a nation friendly to other types of creatures. Airavarri being a mix of elf and fae found their walls comforting and quickly bowed to their leader Sir Dark. While a member of Idaris Airavarri made friends with a less-than-lively pirate named Zarathos. They shared many adventures and before Airavarri knew it he was awarded an air-ship. While most things appeared well in the lands of Idaris something changed within its ruler Sir Dark. Airavarri feared the change that was taking place and after Idaris appointed a new leader, Airavarri respectively handed in his tabard.
Airavarri then returned to his old friends the Night Panthers and traveled with them for many moons. Airavarri eventually desired to create his own Caravan the issue being he was not a member of the first Tinker family. After much discussion the leader of the Stalking Tigers, the first caravan approached Airavarri and made him a member of his family, giving him permission to create his own Caravan.
It was at this time in the Lands of Creathorne, who always provided shelter and welcome stay for the Tinkers. Airavarri began to quest with a young Knight named Sir Celtrix of Creathorne. Airavarri respected this young Knight very much and noticed how well he weaved both spell and sword. Before long Airavarri was approached by Sir Celtrix and asked Airavarri to be his squire, which hopefully one day Airavarri will also be Knighted to The Knights of Dragonsire.
While this was happening Airavarri was all so busy creating his Caravan. He wanted a Caravan that was diplomatic in nature and so was born the Silver Tongued Clan (now House of the Nosetti). Airavarri encourages for its members to stay within the nations they belong even Airavarri calls the lands of Creathorne his home.
Airavarri being noble by birth always had a taste for fine things and clothing. While at the Tournaments of Creathorne he was introduced to a Prince, Prince Nigel. The prince was dressed in some of the finest garb Airavarri had ever seen, beautiful silks and trims. Prince Nigel was the leader of the Order of the Peacock in addition to a few other orders. But the Order of the Peacock was exclusively for members of society who dress well and who help others dress well, it was a social Knighthood that Airavarri greatly respected and as such requested that he be a squire under one of his knights. Airavarri was shortly squired off to Lady Tarnisha, a fine seamstress.
Airavarri being a performer by nature, is both a member of the Dancer's Guild and the Wenches Guild. He can often be seen serving a drink in a tavern and dancing into the night.
Family, is a strange thing to Airavarri. He has two sons that he knows of, one was born of a bar wench and doesn't show any signs of Sheshawnii blood, his other son who travels with him more frequently definitely shows signs of his Sheshawnii blood and has even been given his facial tattoos. The mother of the second son is the goddess Discordia or more commonly known as Eris. Airavarri fell in love with the Goddess and swore to her.
Airavarri has both a husband and a wife, his husband is Sir Vasdre of Idaris and his wife is Najishi Nosetti of the Silver Tongued Clan. His views on relationships are different then most from the realms, but many forget he is not of these lands. Airavarri has a few other by blood relatives in these lands and isn't sure how they got to these realms. He has a brother named Watson who he had not seen since child birth but now serves on Airavarri's air-ship. Airavarri also has a younger sister, who he watchs over fiercely, he has recently banned her back to the lands of Sheshawnii not deeming these realms safe enough for her. In addition to his brother and sister he also has a cousin who had gone missing long ago, but recently had found Airavarri. Airavarri is very glad Phoenix was alright and glad she is once again with him.
Airavarri has land in Sharangil which he flies to often via his air-ship. Airavarri has lost his wings and fae like nature due to the large Fae-Stones which surround Creathorne grounds. While Airavarri him self is not 100% fae, he inherited the wings of a distant bloodline. Creathorne has had issues with Fae in the past and Airavarri understands the reasoning for them being there. Airavarri has one tower in Sharangil which he has made his second home and is officially his Harem, he maintains a tower on Creathorne grounds as well.
Airavarri is happy in these lands now, he knows that his old King has moved on from the past and has stopped the searches. That was the nature of the diplomat in Sheshawnii, if you weren't heard of, the worse was assumed. Airavarri is glad of this and wishes to live out his rest of days in the Realms.
Lady Najishi is mysterious by nature, with a wild, untamed, fiery personality. Najishi was born in the lands of Sheshawnii to a long line of Bakeneko Assassins. The Bakeneko Assassins are the most revered killers in the lands of Sheshawnii. What makes them so powerful is their ability to change their form, from cat to elf. Making them among the most stealthy and graceful killers known. The Bakeneko Assassins would use there sharp claws and their powerful magic to blast and tear their opponents to shreds.
However, Lady Najishi was different from her ancestors. She could not change form so freely and when she arrived to the Realms this ability completely stopped. Najishi favored the bow over her claws and her magic was different then that of her relatives. Najishi was a great healer even from her youth she was able to speak with spirits and cure the sick.
The King Ho-teershi was passing through Najishi's village when he was struck very ill. She being curious and young approached the King and spoke softly in his ear. Within moments the King was cured and at that point the King made her a member of the royal court.
While she served as court healer for many decades, before she was assigned to care for Airavarri. He would often come back to the castle from his "diplomatic missions" and be in need of intense healing. Najishi enjoyed the time they spent together, but often got upset because of Airavarri's lofty nature and long missions. She asked the King to bind them, a Sheshawnii equivalent to marriage, the King knew that Airavarri wouldn't oppose the ritual so they went through with it anyway. That was the same day Airavarri didn't return. Najishi being filled with rage followed his scent into the woods until she came across a strange circle, that was swirling with a unknown magic she had never felt.
Najishi smelling his trail, still in a rage, threw her hair back, grabbed her bow and arrows, and leaped into the portal. When she woke on the other side she was in the Realms. Strangely enough the portal she leaped through brought her to they lands of Chaos, where tournaments were being held. She quickly scouted the area, Airavarri's scent was near by and recent and as she looked up she saw him flying over head.
Not being one for lengthy reunions, she drew an arrow an shot him through the chest. He fell dead to the ground, this Najishi felt was payment for making her wait all this time. She was able to revive him with a few whispers of her magic and since then has been tending to his newest tower in Sharangil.
Axel Nosetti was born in the middle-eastern portion of the realms, near the ocean. Raised by his mother, he thought that she was his only living relative. He was born human and knew nothing of his bloodline until recently. He was a frail child, never as strong as the other boys in his village, but far quicker. He was frequently harassed and developed quite a low sense of self esteem. His mother loved him dearly, as much as any mother could possibly manage, and always told him to keep going and trying.
When he reached adolescence, he did all he could to help his mother keep what little they had, mostly helping sailors at the docks load and unload cargo for a few pieces of silver. When he turned 15 years old, his mother gave him a necklace, saying it belonged to his father and he gave it to her before he left her. He wore it always, in hopes that it would lead him to his father.
Sooner than he anticipated, he began the journey leading to his adult life and father. At the docks one day, when he was scarcely 18 years old, a dark vessel pulled in and began unloading droves of bandits and rogues, all screaming and roaring. At 18, he had developed more strength and become less frail, but he was still no match for seasoned pirates. The sailors he was working for turned and drew their blades, they put up a vicious fight, and slew two or three pirates, but were quickly overrun and killed. Axel ran, being unarmed, un-armored, and unskilled in the art of swordplay, he was little more than a nuisance to these butchers. He turned a corner, attempting to rush his mother to safety, and was knocked unconscious by a beam falling from a burning building.
Naturally, the pirates assumed he was dead, so they sacked the town and left him alive unwittingly. When he awoke, the town was still burning. He ran through the night to his house, only to find it a smoldering pile of timber and straw. He scoured the town for his mother, finding along his way a few of the townsfolk who had lost everything, much like himself.
Near the forests he found her. She was dead, and from the way her clothing was ripped, she was obviously raped repeatedly. He broke down, sobbed and wailed until the commotion alerted some of the pirates who had stayed ashore to his presence. Eager to kill again, they leapt up and ran towards him. Axel noticed them and his breast filled with fear. He sprang to his feet to flee, but stopped, the idea of what had just happened to him had finally reached his heart. He stood there, with his back to the oncoming threat, looked down, and realized a town guard had been killed there, dropping his sword. Axel seized the sword, whirled around, and brought it up in time to block an incoming blow to the head courtesy of a ruthless pirate. The pirate was astounded, and hesitated, giving Axel the opportunity to slice his neck with the blade, slitting the ruffian's throat and ending his life.
The thrill of the kill soon set in on Axel, and he was overcome by rage and blood lust. He let out a booming and yet lifeless roar, and charged the other pirates, knocking one aside and catching the other one in the elbow. The first pirate soon recovered from the ground and turned to face a flailing Axel, who cut the pirate's arm open, but not before receiving a cut on the ribs. Axel was no fighter, and was soon knocked unconscious again, this time by the flat of a blade.
He awoke to a back and forth rocking motion, as if a baby in a crib once again. He looked around and realized he was in the brig of a ship. He looked down upon his ribs, and saw that they were healed, it also appeared that there was a burn on his ribs as well, and that it was healed, this puzzled him, and he soon realized the healer was probably a new spell caster and was sent to train on his wounds. Axel rose to his feet, and walked to the stairs leading to the deck. When he reached it, he was taken quite aback to discover he was unguarded on a pirate vessel. Ever wary of the pirates, Axel scanned the crew for the captain, and found him mending a sail. He asked the captain why he was aboard the ship, and eh was told that the captain’s men thought he was quite a spirited fighter, and decided to allow him to join the crew.
Axel was in no position to argue, and was quickly put to work doing menial tasks. Being among drunken, surly pirates puts one in a position of near constant danger, and Axel quickly picked up a few tricks with a blade. The work he was assigned toughened his body and the salty sea air weathered his mind and soul. He grew to love the ocean. Soon, the pirates came upon a ship they wished to board and pillage. Axel was uneasy about stealing and murdering, but would be killed if he didn’t. When he boarded that ship, he was surprised how easy it was for him to kill, so surprised in fact that it made him sick. Sailor after sailor fell to his blade, and soon his clothes and blade were covered completely in blood. He found a certain comfort in killing, as if, in some small way, he was more than just a man.
The Captain was surprised by Axel’s zeal, and started to teach Axel more styles of combat. After two years of constant fighting and bloodshed, Axel was finally allowed to leave the ship, and he set out to make a life for himself. He did simple mercenary work for towns, bandits, armies, and individuals, carrying out his contracts dispassionately. Axel had become a competent fighter, able to hold his own and willing to kill for money or food or whatever he needed. One day, while stumbling through Rhiassa, he came upon the tournament known as Queen of Hearts. It was there that he met Airavarri Nosetti, a fae, and signed up to fight alongside him for his queen. During a conversation, Airavarri noticed the necklace Axel wore, a silver cobra, and recognized it. After much yelling, hugging, and the exchanging of a few blows, it was revealed to Axel that Airavarri was his father.
The two became good friends as well as developing a familial relationship. Cousins and other relations were introduced to Axel, and he found a place amongst the Nosetti caravan.
In the months that followed, Axel grew ill quite frequently and has not quite recovered his health yet, at the age of 20, Axel feels he is about to go through a change….
The details of Sarix's birth are all but unknown. From what he knows and from what he has been told, he fell from the heavens. For those who were present to see him fall, a golden beam of light filled the sky and with a thundering boom the child-like Sarix fell.
Before he hit the ground Prince Vex, a noble from the Badlands rushed in to save the young child from certain doom. In an almost unheard of display of affection Prince Vex decided to raise the young one as his own.
Sarix began to grow at an accelerated rate, he physically matured to that of a young man but retained his child-like nature. While living with Prince Vex he learned the skills of spell and sword, the hierarchy of Realms society, and how to properly present himself as a near-to-noble youth. While much was going to plan, Sarix would often act out and run off on his own. This led to constant head aches for Prince Vex.
In one such occasion, Sarix didn't return to his keep in the Badlands. Sarix was determined to start his own adventures which eventually led him to the lands of Rhiassa. More importantly the Queen of Hearts Tournaments, which was a yearly happening in these lands. While staying within a Tinker camp, Sarix became very tired and fell into a deep sleep in which the goddess from which he was born sent him an image of who his birth father was. His father was Airavarri Nosetti a wild fae from another realm.
Once Sarix awoke from his sleep he immediately sought out this Airavarri fellow. When he approached his father he was reluctant at first. His father had a tendency to be unpredictable and sometimes harsh, so the young Sarix was intimidated But soon that fear went away as he saw his father stumble about and fall on his face.
Sarix found his father and has traveled within the safety of his new family for a year before he was given a sacred Sheshawnii gift, his facial tattoos. The ritual is a painful one, but one all Sheshawnii must go through. It is a rite of passage into adulthood and a family's form of identification similar to that of a coat of arms. Sarix lives comfortably within his family and is starting to understand where he comes from.
As a child, Ryu grew up in islands west of Teng Hua raised by his father and never knowing anything of his mother. As he grew up, he asked many of questions as to who his mother was? What was she like? Did she have pointed ears like him? Was she an "Elf" as his dad labeled him? As any father would, he explained to him on what had happened; his mother left them when he was born. At the time that Ryu started learning the ways of life, how life is created, and how important the land is to his well being he father revealed to him that rumor had it there was a possibility of him having other brothers. Throughout his adolescent years, his father became corrupt and tried to convert Ryu to his corrupt ways; killing innocent people, worshiping one of the dark Gods and even dark magic for immortal life. This went on for many years, Ryu always just dealing with the tyrant and forgetting about his evil acts.
When he was born, his father crafted a sword for him; a Katana with a black blade and red hilt. When Ryu hit adulthood, his father Shinkoku, attacked Ryu because Ryu refused to become corrupted and he was fed up with his "Disrespect". Defending himself, Ryu ran into the house to find the sword his father crafted him and fought his father. After long hours of fighting, his father threw him onto his back and yet again attacked him. Bracing the attack centimeters from his face, the blade touched his right eye searing the skin. Throwing his father off, he stood up waiting for another lashing. Parrying his fathers attacks, Shinoku made a second mark on the right side of his face, right below the eye. As burning sensation came to Ryu?s face, he fought Shinoku. After a lucky shot and limbing his father, his father knelt on the ground yelling. Ryu asked him for one reason to let him live and there was silence. Ryu the killed his father. He packed his belongings, burnt down the house, and left to see if the rumors to be true about his brothers. On a part of his travels Ryu came across a forest just before the islands edge. He traveled into the forest following through it for days. Just before the clearing he notice a shrine and a temple. He was welcomed by the monks and taught Ryu of their ways in worshiping Nature. After residing there for 15 years, Ryu decided it was time to leave, now being a Shaman of Nature.
Taking a boat ride off the shore, he departed the island onto the land of the Realms. Since the conflict at his house, Ryu has been looking for his long lost brothers and wondering what he is meant to do with his life.
Phoenix Rose was born in the Sheshawnii Lands, in the noble House of Dawncry. At the still relatively young age of two hundred, just barely old enough to earn her tattoos, she wandered off to explore the Lands of The Shewshani as best she could, compelled to wander and note various oddities and fluxes in the land. Her natural sense of curiosity and her undying love for knowledge drove her on. A mere few days into her exploration, she discovered a strange glow in one of the forests. Camping down for the night, Phoenix Rose dozed off, hoping to better examine it in the morning.
A few short hours later, she awoke to find a trio of strangely dressed men carrying her, tied and gagged in the back of a cart, in Lands she didn't recognize. Once they noticed her moving, struggling to get up and free, one of the men bashed at the back of her head with his sword hilt, causing her to lose consciousness.
She struggled to open her eyes, head sore with the force of the blow. She had been chained, arms and legs, to a cold stone floor in a dark room. Surprised to realize that even her wings were bound, Phoenix Rose looked about to find a man sanding over her, looking triumphant about her capture. Over the period of roughly a hundred years, Phoenix learned that she was held captive by a nobleman of these lands, which outraged her, and he "collected exotic pets". His grandson, when he turn came at the head of the household, gave Phoenix Rose a choice. Either she could remain a captive, and be treated as a monster, or work for him as a servant. Angry, she spat at him, telling the man that her noble blood would never allow her to be a plaything for scum like himself.
Enraged, the man ordered his servants to whip her with cold-iron tipped leather, leaving painful, burning scars crisscrossing up her arms, legs, and across her back and torso. Still unable to break her of her stubborn nature, her then ordered her wings cut off with a cold-iron knives, to burn and seal her skin in scars. The man's wife, of the jealous sort, demanded Phoenix Rose's hair to be nearly shaved off with the same blades that wounded her wings.
Late one night, long after the scars had become less painful, enough to move, she discovered a servant had taken pity on her predicament, and set her free. Being handed a pair of shabby pants and a similarly shabby shirt, the servant led her to the outside, letting her free. The only advice he gave her was that she should follow the road northbound, and keep an eye out of a glowing field. He told her that people had been known to disappear near there. Thanking him, and giving him her blessings for as much happiness as he could gather, Phoenix stole out into the night.
She did, in fact, find the glowing field, to discover it a portal like the one she had camped next to all those years ago. Carefully stepping through, Phoenix discovered herself a short distance away from a man with a scarred eye and a coat with flames on it. Introducing himself as Thanius, he took her to his flying ship, a strange transport he named "The Monarch". He explained to her that she was not the first he had met with her tattoos, and shortly revealed that he knew her cousins, Airavarri and Lillianna. Not much later, they had stopped by a tavern on their way to met back with her family, when she met Kerra, a half-elf with a thirst for knowledge like herself, but was rather reserved. They made fast friends, which lead to Phoenix eventually convinced Thanius, who was a good deal of pints into his ale, to allow Kerra passage aboard his ship.
Phoenix Rose finally reunited with her cousins at a series of Tournaments, held on the Lands of Creathorne. He was shocked to discover her wings missing, and after a good deal of conjoling, he managed to get her story out, and was enraged by the thought that a mere human had presumed to scar and enslave a member of his family.
Within the following year, Phoenix Rose came across a wounded, and close to dying, human male. Unable to allow anyone to be hurt as bad as he was, she carried him back to camp, and nursed him back to health. After some initial confusion, the male only remembered two things: His name, Zetnik, and his weapon. In return for saving his life, Zetnik eventually pledged himself to being Phoenix's personal guard, determined to keep her safe.